Alex Noble's reviews of games and other stuff.

Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Monday, 17 May 2010

The problems with Pokemon.



This was originally written in March 2010.






So the release of Pokemon HeartGold and SoulSilver is less than a month away, and i’m not exactly overcome with excitement. Partly it’s shadowed by the release of Final Fantasy 13, but mostly, Pokemon’s lost loads of it’s appeal recently. Still, the original Gold and Silver were my favourite Pokemon games ever so I’m actually planning to give these a chance.

The previous DS generation really annoyed me, mainly because of the confused way in which it was executed. One second you’re forced to use the buttons to navigate the map, and the next minute the ideal control system is the touch screen for battling. If they could’ve integrated an Animal Crossing DS style system of moving about with the touch screen it would’ve felt much more integrated, constantly putting the pen in and pulling it out gets pretty tedious pretty fast.

The new games look like they fix this issue to a point by using the touch screen for most menus, but from what I’ve heard they still use the buttons for navigation, so you still need to switch. This sounds pretty annoying, and makes you miss the days when there were only buttons available.

There was also a little mini-game where you could go underground to dig for things and meet people nearby who were also doing this. Now it does sound cool I’ll be honest, but what you can’t do is battle or trade with the people you meet, so in order to do that you have to go to the wireless bit of the Pokemon center. Effectively all they’ve done is cut the very small amount of people you’re likely to chance upon, while out and about, in half. If it was all integrated into one wireless lobby, you might stand a fighting chance of maybe meeting somebody random to battle or trade or dig with, but no, it’s all fragmented and messy.

The other way in which the first DS generation was flawed was it’s online play. Instead of being able to play live against a real opponent, you upload your team, and then download details of another person’s team to battle, so while you ARE battling someone else’s Pokemon, that person isn’t actually controlling them.

The skeptical (such as myself) may think that they did this to make their Wii game “Pokemon Battle Revolution” more appealing. You see, PBR was a seriously cheap cash in, it was battles, ALL battles, NOTHING BUT BATTLES. The single player mode consisted of nothing but long strings of long boring battles, and in exchange for these battles you get Pokecoupons. These can’t be exchanged for anything in the DS Pokemon games, and your Pokemon from those games can’t be leveled up, so once you’ve moved your Pokemon to the Wii you have nothing to do but improve the look of your character in the Wii game.

Now the one thing this game could have had going for it was it’s online play, LIVE online play with real players. The first true Pokemon online experience, awesome right? WRONG. You didn’t get any kind of reward for battling, apart from the “joy” of the battles themselves, not even Pokecoupons which might’ve made it bearable. The most annoying thing was the lack of any kind of ranking system, you could beat a LV100 Mewtwo with a LV 1 Ratata and the only people that would know about it would be you and the person you beat. Awful, pointless.

Hopefully this time they won’t have any terrible add-on games to peddle, so HOPEFULLY they’ll include real online play with actual rewards in the DS games. I’m not getting my hopes up though.



Another thing that confused me today was when I saw the box for Pokemon SoulSilver. As you may or may not know, the new games all come with a Pokewalker, a device similar to the Pokemon Picachu tamagotchi style thing from back in the day (which I had), which funnily enough had the ability to sync with Gold and Silver on the GBC. Anyway, it’s basically a Pokemon pedometer, or a Pokemeter if you will, haha… Fail…

This device can sync to the DS game, so you can move a Pokemon to the Pokewalker, and as you walk around you’ll be able to earn stuff for it and interact with it. Pretty awesome right? Well maybe for a console game, what I find weird is that they’re putting a portable device in with a portable game, meaning you’re being double portable’d.

On the box of the game it even says “Take your Pokemon with you! Pokewalker included!”. Now this confuses me, surely by the very nature of it being a DS game, your Pokemon are ALREADY with you? I’m not saying it’s not a cool idea, but much like various features in the first DS games, it doubles up on functionality.

Are Nintendo trying to make the DS less and less portable? The recent release of the DSi XL seems to back up this theory, with a focus on “sharing the experience”. All of the promo shots of the device show people crowding around the console in houses, NOT out and about. It’s weird, because they’re kind of making it collide with the supposed functionality of the Wii.

Are they trying to make the DS into a home device? Have they done market research which suggests that most people play their DS at home? Don’t people have time to play games on the go, would they rather have something passive such as the Pokewalker?

I hate not being told this kind of thing, having to figure it out for myself, expected to just accept these strange overlapping decisions. It really annoys me, it’s a lack of vision and it just piles on the useless gimmicks. Still, I think I’ll take the plunge, I guess you can’t expect perfection.


Fallout 3 review.




This was originally written in May 2009.

I came into college for the exam yesterday and sat down outside and Max Compton said he was selling some PS3 games to Gamestation that afternoon, so I took me a look in his bag of wonders and purchased myself some Fallout 3 for a not bad price.

I've got to say I'm thoroughly enjoying the game, the limited ammo and easily breakable weapons make it feel like a struggle for survival, the auto-aiming puts less pressure on your shooter skills (this is primarily an RPG), and the setting is pretty damn scary, especially when you're underground.

Sneaking through abandoned subway stations hoping that mutants don't jump out at you, carefully deciding which weapons to drop and which to keep, scavenging for medical supplies, it's all rather stressful actually but it's very fun.

The storyline of course is that you escape from Vault 101, which has been locked for 200 years since the nuclear war. You're just outside of washington D.C, and it's a WASTELAND. Mutants everywhere and rough little towns built out of wreakage. Washington D.C itself is completely ruined, and it's a practical warzone, so you've got to be on your guard.

The auto-aiming system allows you to press R2 when enemies are near, you can then choose an enemy and select a part of the body to aim for, you can see a percentage on each part, showing how likely you are to hit it. For each bullet you line up in this mode you lose some AP, and once it's run out you have to get shootin' manually, it regenerates slowly though, which is nice.

Everything you eat or inject into yourself and everywhere you go will influence the amount of radiation you have inside you. I'm pretty sure that if it gets too high that you begin mutating, so it's best to keep it as low as possible.

Much like Oblivion, you can take missions from people and do them at your own pace, you can also instantly travel to places you've been which is convenient. In comparison to Oblivion, I prefer the theme of this game and I prefer guns over swords, because you can hit without getting hurt with a gun. Of course I guess you could just use spells in oblivion, but it still didn't have auto-aim, which I'm finding very handy, because the actual use of FPS aiming in the game kinda sucks and is hard to use.

Also you get to choose all the attributes for your character, much like in Oblivion, and every time you level you can distribute more points. In fact, I'd say this whole game is very similar to Anarchy Online. On Anarchy I used to go through abandoned subways avoiding mutants, and the world was pretty damn bleak. The leveling system is also similar.

The PS3 version of Fallout 3 lacks the DLC that the PC and 360 versions got, but I don't think I'll get through what's there in a hurry anyway, so I'm not too fussed. Trophies FTW.